
A little mesh raycasting plugin for Bevy - GitHub
A little mesh raycasting plugin for Bevy. Contribute to aevyrie/bevy_mod_raycast development by creating an account on GitHub.
Selecting glTF scene as one item · Issue #256 - GitHub
Sep 22, 2023 · Is there a suggested way to treat a glTF scene as one pickable/highlightable object? Awesome crate! Thanks a lot!! ️
Break ray construction out into its own system allowing user …
It would be awesome to have the ability for a user to be able to define custom rays that is consumed by the picking system. I am not sure if it would be possible to allow a user to either …
Unable to use both picking events and mouse input events at
Hello! Thank you for the work on this awesome crate! I really like using it! I recently bumped into a scenario where things didn't work as I'd naively hoped and thought I'd bring it up here so, if …
Picking stops working depending on the camera transform #117
tgecho commented Jan 24, 2022 Confirmed. Thanks! (for the fix and the awesome lib!) ️ 1 aevyrie reacted with heart emoji
UI nodes without rendered geometry blocks picking
Jul 30, 2024 · However, there is a fine distinction between being set to hidden versus not possessing any visible geometry at all, especially since view visibility is (normally) an inherited …