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  1. OpenFX

    22.09.2005 OpenFX 1.5 released, with environment mapping support -- posted by Anil Madhavapeddy. OpenFX 1.5 is now available from our download section, including example …

  2. OpenFX downloads

    OpenFX uses three 3rd party libraries, the Visualization Toolkit - the built libraries are included in the OpenFX source distribution. The ASSIMP multi format import library is used to support …

  3. About OpenFX

    OpenFX is an Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson. He made the decision to release the source code to the public in the middle of …

  4. OpenFX plugins

    This page contains a list of plugins which can enhance the functionality of OpenFX. These are binary files containing code that will be used by OpenFX to perform tasks such as image …

  5. Developing OpenFX

    This section provides documentation on how to write OpenFX plugins. Use it in conjunction with the user's guides, the program itself, the online help files and the source code documentation.

  6. OpenFX tutorials

    If you feel you can explain a method of using OpenFX to create a building block technique that will be useful to others, please submit screenshots and brief step by step instructions of your …

  7. About OpenFX

    A description of the shortcut keys available in OpenFX has been kick-started by Keith Kelly. These describe what keys are bound to actions in OpenFX and how they are affected by the …

  8. OpenFX gallery

    You can find here a number of screenshots and examples of output images rendered using the OpenFX package. It is split up into sections, to give you a better idea of what each of the …

  9. OpenFX plugins

    Once you have downloaded the package, the .dll and .afx files need to be extracted using a tool such as WinZip and placed in the plugins directory inside the directory that you installed …

  10. OpenFX tutorial - Use the rubber bones tool in the Design module.

    Step 6 In this example we see the effect of distorting a sphere when all vertices (bone nodes) lie within the range of all the bones, move vertex 4.