
- OpenFX- 22.09.2005 OpenFX 1.5 released, with environment mapping support -- posted by Anil Madhavapeddy. OpenFX 1.5 is now available from our download section, including example … 
- OpenFX downloads- OpenFX uses three 3rd party libraries, the Visualization Toolkit - the built libraries are included in the OpenFX source distribution. The ASSIMP multi format import library is used to support … 
- About OpenFX- OpenFX is an Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson. He made the decision to release the source code to the public in the middle of … 
- OpenFX plugins- This page contains a list of plugins which can enhance the functionality of OpenFX. These are binary files containing code that will be used by OpenFX to perform tasks such as image … 
- Developing OpenFX- This section provides documentation on how to write OpenFX plugins. Use it in conjunction with the user's guides, the program itself, the online help files and the source code documentation. 
- OpenFX tutorials- If you feel you can explain a method of using OpenFX to create a building block technique that will be useful to others, please submit screenshots and brief step by step instructions of your … 
- About OpenFX- A description of the shortcut keys available in OpenFX has been kick-started by Keith Kelly. These describe what keys are bound to actions in OpenFX and how they are affected by the … 
- OpenFX gallery- You can find here a number of screenshots and examples of output images rendered using the OpenFX package. It is split up into sections, to give you a better idea of what each of the … 
- OpenFX plugins- Once you have downloaded the package, the .dll and .afx files need to be extracted using a tool such as WinZip and placed in the plugins directory inside the directory that you installed … 
- OpenFX tutorial - Use the rubber bones tool in the Design module.- Step 6 In this example we see the effect of distorting a sphere when all vertices (bone nodes) lie within the range of all the bones, move vertex 4.