
In the Nvidia Control panel, what should I set for "Shader Cache …
Nov 17, 2021 · In the Nvidia Control panel, what should I set for "Shader Cache Size"? It looks like a recent driver added the ability to set the size.
Clearing the shader cache and user folder without losing keybinds ...
Until this is either added to the launcher as a button, or automated during the update process, I thought I'd make a CMD script to safely clear the game/system shader cache and user folder …
Driver 572.16 Shader Cache Issue | NVIDIA GeForce Forums
Posted by Jmendez25: “Driver 572.16 Shader Cache Issue”
Is there a way to clear/refresh the | NVIDIA GeForce Forums
Nov 1, 2025 · Disable Shader Cache globally in Nvidia Control Panel, reboot, and delete the Shader Cache folders from both %TEMP% and C:\Windows\Temp. Then re-enable Shader …
People don't understand shader cache stuttering and compilation
Dec 11, 2022 · A lot more people are starting to become aware of Unreal 4's DX12 shader compilation stutters, but they don't understand what they are, why they happen and why they …
Best place to get shader caches for Yuzu or Ryujinx? : r/emulators
Oct 19, 2021 · Best place to get shader caches for Yuzu or Ryujinx?
shader cache location? | NVIDIA GeForce Forums
Nov 1, 2025 · Posted by Sup?!: “shader cache location?”ive rolled back my display drivers and now everything works fine, when ive updated to 47x.xx its started, but now its works after i …
Constant Shader Recompilation - Steps to clear the nVidia/DirectX …
Aug 30, 2023 · TL;DR: Go to System Disk Cleanup Check DirectX Shader Cache Press OK Go to nVidia Control Panel Set Shader Cache Size to "Disabled" Reboot your PC (! this is important) …
breath of the wild shader cache? : r/CEMUcaches - Reddit
Jun 3, 2022 · Last time I played Botw, cemu had been updated an all my shader cache data was erased due to not being compatible. It took 2 min to get the enough shader cache to make the …
FAQ : r/CEMUcaches - Reddit
Mar 28, 2017 · A Shader Cache is an storage for all the shaders the emulator encounters along execution so, it can fastly compile them at start and keep them stored for fast reuse.